using ET; using System.Collections.Generic; using System; using UnityEngine; using FairyGUI; namespace GFGGame { public class MatchingPlayerData { public int roleID = 0; public int HeadId = 0; public int HeadBorderId = 0; public string OtherPlayerName = "其他玩家"; public int Rank = 10; //搭配数据 public int bgID = 0; public int actionID = 0; public List DressIDList = new List(); //搭配道具ID public List PropIDList = new List(); //搭配道具位置信息 public List DressTransformInfoList = new List(); /// /// 点赞投票次数 /// public int OtherPlayerPopularity = 100; /// /// 个人相册_照片数据 /// public byte[] Bytes; /// /// 作品资源 /// public NTexture Ntexture = null; } //道具的位置信息 public class TransformData { public Vector3 position = new Vector3(0,0,0); public float rotationZ = 0f; public Vector3 scale = new Vector3(1,1,1); } //搭配赛当期排行榜作品信息 public class CurRanMatchingPhotoWorksData { public long RoleId { get; set; } public bool IsUp = true; public JudgingRoundRoleInfo JudgingInfo; /// /// 照片数据 /// public byte[] Bytes; /// /// 照片资源 /// public NTexture Ntexture;//个人相册数据 } //搭配赛作品信息 public class MatchingPhotoWorksData { public long RoleId { get; set; } public bool IsUp = true; public JudgingRoundRoleInfo JudgingInfo; /// /// 照片数据 /// public byte[] Bytes; /// /// 照片资源 /// public NTexture Ntexture;//个人相册数据 } //搭配赛作品集信息 public class MatchingWorksData { public WorksCollectionInfo WorksInfo; /// /// 照片数据 /// public byte[] Bytes; /// /// 照片资源 /// public NTexture Ntexture;//个人相册数据 } }