using ET;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GFGGame
{
public class SettingSProxy
{
///
/// 发送兑换码验证请求
///
///
///
public static async ETTask ReqGiftCodeCheck(string code)
{
S2C_RedeemRewards response;
response = (S2C_RedeemRewards)await MessageHelper.SendToServer(new C2S_RedeemRewards() { ActivationCode = code });
if (response != null)
{
if (response.Error == ErrorCode.ERR_Success)
{
// 奖励弹窗
BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.ItemList));
EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
return true;
}
}
return false;
}
}
}