using System; using System.Collections.Generic; using GFGGame; namespace GFGEditor { public class SuitGuideScanner { private static List suitIds = new List(); public static void StartScan() { suitIds.Clear(); var dataArray = SuitGuideMenuCfgArray.Instance.dataArray; string strs = ""; for (int i = 0; i < dataArray.Length; i++) { SuitGuideMenuCfg cfg = dataArray[i]; string str = string.Format(";{0}", cfg.suitIds); strs += str; } SQLiteHelper.Instance.OpenConnection(); try { // foreach (var cfg in dataArray) // { SuitGuideMenuCfg cfg = dataArray[0]; var names = new string[] { nameof(cfg.suitIds) }; var values = new string[] { strs }; SQLiteHelper.Instance.UpdateValues(nameof(SuitGuideMenuCfgArray), names, values, nameof(cfg.id), cfg.id.ToString()); // } } catch (Exception e) { ET.Log.Error(e.ToString()); } finally { SQLiteHelper.Instance.CloseConnection(); } } } }