using System.Collections;
using UnityEngine;
namespace GFGGame
{
public class ConstFunctionId
{
///
/// 服装店
///
public const string FU_ZHUANG_DIAN = "FU_ZHUANG_DIAN";
///
/// 服装分解
///
public const string FU_ZHUANG_DECOMPOSE = "FU_ZHUANG_DECOMPOSE";
///
/// 剧情关卡
///
public const string JU_QING_GUAN_QIA = "JU_QING_GUAN_QIA";
///
/// 服装合成
///
public const string FU_ZHUANG_HE_CHENG = "FU_ZHUANG_HE_CHENG";
///
/// 摘星
///
public const string ZHAI_XING = "ZHAI_XING";
///
/// 套装图鉴礼盒
///
public const string TAO_ZHUANG_TU_JIAN = "TAO_ZHUANG_TU_JIAN";
///
/// 套装合成礼盒
///
public const string TAO_ZHUANG_HE_CHENG = "TAO_ZHUANG_HE_CHENG";
///
/// 自动战斗
///
public const string FUNCTION_AUTOPLAY_FIGHT = "FUNCTION_AUTOPLAY_FIGHT";
///
/// 商城-道具兑换
///
public const string SHOP_EXCHANGE = "SHOP_EXCHANGE";
///
/// 商城-礼包
///
public const string SHOP_GIFT_BAG = "SHOP_GIFT_BAG";
///
/// 套装培养
///
public const string SUIT_FOSTER = "SUIT_FOSTER";
///
/// 主界面二级界面
///
public const string MAIN_SECOND_VIEW = "MAIN_SECOND_VIEW";
///
/// 每日任务
///
public const string DAILY_TASK = "DAILY_TASK";
}
}