using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoRotation : MonoBehaviour { public Vector3 EulerAngleSpeed; public bool running = true; void Update() { if (running && EulerAngleSpeed != Vector3.zero) { transform.localRotation = Quaternion.Euler(EulerAngleSpeed * Time.deltaTime) * transform.localRotation; } } }