using System.Collections; using UnityEngine; using UI.LuckyBox; using System.Collections.Generic; using FairyGUI; using System.Linq; namespace GFGGame { public class LuckyBoxNewDressView : BaseWindow { private UI_LuckyBoxNewDressUI _ui; private List _rewardList = new List(); private List _rewardParamList = new List(); private List _newRewardList = new List(); private List _oldRewardList = new List(); // private List _showRewardList = new List(); // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面 private EffectUI _effectUI1; private EffectUI _effectUI2; private EffectUI _effectUI3; private EffectUI _effectUI4; private EffectUI _effectUI5; private EffectUI _effectUI6; private EffectUI _effectUI7; public override void Dispose() { EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; EffectUIPool.Recycle(_effectUI3); _effectUI3 = null; EffectUIPool.Recycle(_effectUI4); _effectUI4 = null; if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME; _ui = UI_LuckyBoxNewDressUI.Create(); this.viewCom = _ui.target; isfullScreen = true; this.modal = true; _ui.m_loaBg.onTouchBegin.Add(OnClickBg); _ui.m_btnPass.onClick.Add(Hide); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg"); UpdateEffect(); } private void UpdateEffect() { _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_ck", "ui_ck_zs"); _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing"); _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI"); _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud"); } protected override void OnShown() { base.OnShown(); _rewardParamList.Clear(); _rewardList.Clear(); _rewardParamList.AddRange(this.viewData as List); _rewardList = this.viewData as List; //_ui.m_btnPass.visible = false; _newRewardList.Clear(); _oldRewardList.Clear(); for (int i = 0; i < _rewardList.Count; i++) { long hasCount = ItemDataManager.GetItemNum(_rewardList[i].id); int thisCount = GetThisCount(_rewardList[i].id, _rewardList); bool isAddToNew = IsAddToNewRewardList(_rewardList[i].id); if (thisCount == hasCount && !isAddToNew) { _newRewardList.Add(_rewardList[i]); } else { _oldRewardList.Add(_rewardList[i]); } } UpdateView(); } private void UpdateView() { if (_effectUI5 != null) { EffectUIPool.Recycle(_effectUI5); _effectUI5 = null; } if (_effectUI6 != null) { EffectUIPool.Recycle(_effectUI6); _effectUI6 = null; } if (_effectUI7 != null) { EffectUIPool.Recycle(_effectUI7); _effectUI7 = null; } //_ui.m_btnPass.visible = _newRewardList.Count <= 1; _rewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList; if (_rewardList.Count - 1 < 0) return; ItemData itemdata = _rewardList[_rewardList.Count - 1]; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id); switch (itemCfg.rarity) { case ConstDressRarity.Rarity_TIANYI: _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Yellow_01"); _ui.m_comCard.m_holder.visible = true; _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder1, "ui_LuckyBox", "CK_Yellow_01_top"); _ui.m_comCard.m_holder1.visible = true; break; case ConstDressRarity.Rarity_GUOSE: _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_GS_012"); _ui.m_comCard.m_holder.visible = true; break; case ConstDressRarity.Rarity_DIANCANG: _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Purple_02"); _ui.m_comCard.m_holder.visible = true; _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder1, "ui_LuckyBox", "CK_Purple_02_top"); _ui.m_comCard.m_holder1.visible = true; break; case ConstDressRarity.Rarity_ZHENXI: _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_Bule_03"); _ui.m_comCard.m_holder.visible = true; break; case ConstDressRarity.Rarity_FANPIN: _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder, "ui_LuckyBox", "CK_grey_04"); _ui.m_comCard.m_holder.visible = true; break; } _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comCard.m_holder_get, "ui_LuckyBox", "CK_OneBigCard_end"); _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hz_bq_shuxing_" + itemCfg.rarity); _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg); _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore); _ui.m_comCard.m_txtName.text = itemCfg.name; _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc; if (itemCfg.itemType == ConstItemType.CARD) { _ui.m_t_open.Play(() => { ViewManager.Show(itemCfg.id); }); } else { _ui.m_t_open.Play(); } if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true) { LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1); } _rewardList.RemoveAt(_rewardList.Count - 1); } private void OnClickBg() { //_ui.m_t_close.Play(() => //{ //_ui.m_comCard.m_holder.visible = false; //_ui.m_comCard.m_holder1.visible = false; //if (_newRewardList.Count == 0 && _oldRewardList.Count == 0) //{ if (!GetSuitItemController.isAuto) { this.Hide(); EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_REWARD_SHOW); } // } // else { // _ui.m_t_open.Play(); // UpdateView(); // } //}); } private int GetThisCount(int itemId, List rewards) { int count = 0; for (int i = 0; i < rewards.Count; i++) { if (rewards[i].id == itemId) { count++; } } return count; } private bool IsAddToNewRewardList(int itemId) { for (int i = 0; i < _newRewardList.Count; i++) { if (itemId == _newRewardList[i].id) { return true; } } return false; } protected override void OnHide() { EffectUIPool.Recycle(_effectUI5); _effectUI5 = null; EffectUIPool.Recycle(_effectUI6); _effectUI6 = null; _ui.m_t_close.Stop(true, false); _ui.m_t_open.Stop(true, false); _rewardList.Clear(); base.OnHide(); //ViewManager.Show(_rewardParamList); } } }