using System.Collections.Generic; using UnityEngine; using System.Collections; using ET; namespace GFGGame { //主线剧情专用类 public class StoryController { public static void ShowLevelView(int levelCfgId, int needitemId = 0, int needItemCount = 0) { InstanceZonesController.ShowLevelView(levelCfgId, OnFinishStoryLevel, needitemId, needItemCount); } public static void OnFinishStoryLevel(int levelCfgId, bool firstPass, bool success) { if (success) { //判断是否是首次打通最后一关 int nextLevelID = levelCfgId + 1; StoryLevelCfg nextLevelCfg = StoryLevelCfgArray.Instance.GetCfg(nextLevelID); var fistPassLastLvl = (nextLevelCfg == null) && firstPass; if (fistPassLastLvl) { StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId); StoryChapterCfg nextStoryChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId + 1); if (nextStoryChapterCfg != null) { StoryLevelCfg nextChapterLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(nextStoryChapterCfg.type, nextStoryChapterCfg.subType, nextStoryChapterCfg.id)[0]; int LevelID = nextChapterLevelCfg.id; MainStoryDataManager.currentLevelCfgId = LevelID; } else { MainStoryDataManager.currentLevelCfgId = 0; } int index = 0; if (levelCfg.type == ConstInstanceZonesType.Story && levelCfg.subType == ConstInstanceZonesSubType.Hard) { index = 1; } //当副本表内最后一章通关时 if (nextStoryChapterCfg == null) { StoryChapterCfg lastChapter = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId); ViewManager.Show(new object[] { index, lastChapter.order }, true); return; } else { //ViewManager.Show(new object[] { index, nextStoryChapterCfg.order }, true); StoryChapterCfg previousChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId); StoryChapterCfg nextChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId + 1); bool lv = nextChapterCfg.lvl < GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl); if (CheckSuitGot(previousChapterCfg.suitId) && MainStoryDataManager.CheckChapterUnlock(levelCfg.chapterId) && lv) { ViewManager.Show(new object[] { index, nextStoryChapterCfg.order }, true); } else { //MainStoryDataManager.currentChapterCfgId = previousChapterCfg.id; ViewManager.Show(new object[] { previousChapterCfg.id, 0 }, true); } } } else { ViewManager.Show(MainStoryDataManager.currentChapterCfgId); } } else { //异常返回到关卡列表界面 ViewManager.Show(MainStoryDataManager.currentChapterCfgId); } } public static bool CheckSuitGot(int suitID = 0) { if(suitID == 0) { return true; } int count; int totalCount; DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitID, out count, out totalCount); if(count >= totalCount) { return true; } return false; } public static void ShowCardStoryDialog(CardStoryCfg cardStoryCfg, CardData cardData) { ViewManager.Show(new object[] { cardStoryCfg.storyStartID, true, new OnCompleteStoryDialogCall(OnCompleteCardStoryDialog), cardData ,false}, true); } private static void OnCompleteCardStoryDialog(bool isSkip, object param) { //CardData cardData = param as CardData; //ViewManager.Show(cardData, new object[] { typeof(CardDetailView).FullName}, true); //ViewManager.Show(cardData); } public static void ShowPriorStoryDialog() { InstanceZonesDataManager.currentLevelCfgId = 100001001; string stroyStartID = "1"; // string stroyStartID = MainStoryDataManager.priorId; ViewManager.Show(new object[] { stroyStartID, false, new OnCompleteStoryDialogCall(OnCompletePriorStoryDialog),null,false }, true); } private static void OnCompletePriorStoryDialog(bool done, object param) { //ViewManager.Show(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterView).FullName), true); } public static void ShowFilingStoryDialog(StoryLevelCfg storyLevelCfg) { InstanceZonesDataManager.currentLevelCfgId = storyLevelCfg.id; ViewManager.Show(new object[] { storyLevelCfg.storyStartID, false, new OnCompleteStoryDialogCall(OnCompleteFilingStoryDialog) ,null,false}, true); } private static void OnCompleteFilingStoryDialog(bool isSkip, object param) { //InstanceZonesController.OnCompleteChapterStoryDialog(isSkip, param); //ViewManager.Show(MainStoryDataManager.currentChapterCfgId, null, true); //, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName) } } }