using System.Collections.Generic; using ET; using GFGGame; namespace GFGGame { public static class ClothingDecomposeSProxy { public static async ETTask ClothingDecompose(List itemIds, List itemNums) { M2C_ClothingDecompose response = null; response = (M2C_ClothingDecompose)await MessageHelper.SendToServer(new C2M_ClothingDecompose() { itemIds = itemIds, itemNums = itemNums }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList)); return true; } } return false; } public static async ETTask SkillBookDecompose(List itemIds, List itemNums) { M2C_SkillBookDecompose response = null; response = (M2C_SkillBookDecompose)await MessageHelper.SendToServer(new C2M_SkillBookDecompose() { itemIds = itemIds, itemNums = itemNums }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList)); return true; } } return false; } } }