using ET; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GFGGame { public class SettingSProxy { /// /// 发送兑换码验证请求 /// /// /// public static async ETTask ReqGiftCodeCheck(string code) { S2C_RedeemRewards response; response = (S2C_RedeemRewards)await MessageHelper.SendToServer(new C2S_RedeemRewards() { ActivationCode = code }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { // 奖励弹窗 BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.ItemList)); EventAgent.DispatchEvent(ConstMessage.RED_CHANGE); return true; } } return false; } } }