using ET; using System.Collections.Generic; namespace GFGGame { public class CardData { public int id; public int pageIndex; //当前列表类型 public int index; //当前列表里的第几个 public int lv; public int exp; public int star; public int _resIndex = -1;//当前卡面,0默认,1特殊 public int resIndex; public int mainScore; public List _resources;//所有配置卡面 public List resources { get { if(_resources == null) { ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id); _resources = CardDataManager.GetCardResources(itemCfg); } return _resources; } } public Dictionary scores; public Dictionary starRewardsState = new Dictionary();//升星奖励领取状态,只记录可领和已领 public ItemCfg itemCfg { get { return ItemCfgArray.Instance.GetCfg(id); } } public string fromUIType; } }