using System.Collections; namespace GFGGame.Launcher { public interface IAlert : IEnumerator { IAlert SetMessage(string message); IAlert SetLeftButton(bool isShow, string textLeft = "取消", AlertCallback callback = null); IAlert SetRightButton(bool isShow, string textRight = "确认", AlertCallback callback = null); IAlert SetData(object data); IAlert SetClickBlankToClose(bool value); } }