using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GFGGame; using UnityEngine.Rendering; namespace ET { public static class GMSProxy { public static async ETTask SendGMToServer(string message) { M2C_GM response = (M2C_GM)await MessageHelper.SendToServer(new C2M_GM() { message = message }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { return ErrorCode.ERR_Success; } return response.Error; } return ErrorCode.ERR_NetWorkError; } } }