using UI.FieldGuide; using FairyGUI; using UnityEngine; using System.Collections.Generic; namespace GFGGame { public class ChapterItemShowView : BaseWindow { private UI_ChapterItemShowUI _ui; private CulturalRelicCfg _cfg; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_ChapterItemShowUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { base.OnShown(); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj"); _cfg = this.viewData as CulturalRelicCfg; UpdateView(); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(ChapterItemShowView).FullName); } private void UpdateView() { _ui.m_loaItem.url = ResPathUtil.GetChapterGuideIconPath(_cfg.bgRes); //string.Format("ui://FieldGuide/{0}", _cfg.bgRes); _ui.m_txtTitle.text = _cfg.name; _ui.m_txtDesc.text = _cfg.desc; } } }