using System;
using System.Collections;
using UnityEngine;
namespace GFGGame
{
    public class LogServerHelperHttp
    {
        /// 
        /// 发送节点日志
        /// 
        /// 
        public static void SendNodeLog(int node)
        {
            var body = $"?logStr={LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{LauncherConfig.ChannelId}";
            HttpTool.Instance.Get(LauncherConfig.logApiReportLauncherUrl + body, null,false);
        }
    }
}