using System.Collections.Generic;
namespace GFGGame
{
    public class ActivityOpenData
    {
        //活动开启配置
        public ActivityOpenCfg ActivityOpenCfgData;
        //活动结束时间戳
        public long ActivityEndTime;
    }
    /// 
    /// 限时礼包列表数据模型
    /// 
    public class LimitedTimeGiftBoxItemData
    {
        //限时礼包_ShopCfg的menu2
        public int IndexType;
        //只存同一个menu2的3条数据,超出忽略
        public List ShopCfgIds;
        public long EndTime;
    }
    /// 
    /// 圆形样式数据模型
    /// 
    public class LimitedTimeGiftBoxItemYxData
    {
        public int ShopCfgId;
        //限时礼包_ShopCfg的menu2
        public int IndexType;
        public long EndTime;
    }
}