using ET;
namespace GFGGame
{
public class ShareRecordSProxy
{
///
/// 分享成功请求服务端进行分享次数记录
///
///
public static async ETTask ReqShareRecord()
{
M2C_ShareRecordTimes response;
response = (M2C_ShareRecordTimes)await MessageHelper.SendToServer(new C2M_ShareRecordTimes());
if (response != null)
{
if (response.Error == ErrorCode.ERR_Success)
{
if (response.RewardList.Count > 0)
{
// 奖励弹窗
BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.RewardList));
}
return true;
}
}
return false;
}
}
}