using System.Collections.Generic; using ET; using FairyGUI; using UI.Studio; namespace GFGGame { public class StudioBaseView : BaseWindow { protected UI_StudioEctypeUI _ui; private ValueBarController _valueBarController; public GList list; private GTextField _txtTime; private GTextField _txtNum; private GButton _btnBuy; protected StudioCfg _studioCfg; protected List storyLevelCfgs; protected int curIndex = 0; public override void Dispose() { if (_valueBarController != null) { _valueBarController.Dispose(); _valueBarController = null; } if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StudioEctypeUI.PACKAGE_NAME; _ui = UI_StudioEctypeUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _valueBarController = new ValueBarController(_ui.m_valueBar); // _ui.m_list.itemRenderer = ListItemRender; // // _ui.m_list.onClickItem.Add(OnCliclListItem); // _ui.m_list.SetVirtual(); // _ui.m_btnBuy.onClick.Add(OnCliclBtnBuy); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged); } public void AddChildCom(GComponent com) { _ui.target.AddChildAt(com, 1); list = com.GetChild("list").asList; _txtNum = com.GetChild("txtNum").asTextField; _txtTime = com.GetChild("txtTime").asTextField; _btnBuy = com.GetChild("btnBuy").asButton; list.itemRenderer = ListItemRender; _btnBuy.onClick.Add(OnCliclBtnBuy); } protected override void OnShown() { base.OnShown(); _valueBarController.OnShown(); // _valueBarController.Controller(1); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); UpdateView(); Timers.inst.Add(1, 0, UpdateShowTime); } protected override void OnHide() { _ui.target.RemoveChildAt(1); base.OnHide(); _valueBarController.OnHide(); _studioCfg = null; storyLevelCfgs = null; Timers.inst.Remove(UpdateShowTime); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged); } private void OnLimitChanged(EventContext context) { int limitId = (int)context.data; if (this._studioCfg.limit != limitId) { return; } UpdateView(); } protected void UpdateView() { var limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit); var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit); _txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitCfg.num); } private void UpdateView(int limitId) { } private void UpdateShowTime(object param) { long curTime = TimeHelper.ServerNow(); long endTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.DailyResetSecs); _txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(curTime, endTime * 1000)); } protected virtual void ListItemRender(int index, GObject obj) { UI_ListItem item = UI_ListItem.Proxy(obj); StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content); ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0]; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id); item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg); item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].id); item.m_imgLock.visible = canFight ? false : true; item.m_txtTitle.text = canFight ? storyLevelCfgs[index].name : content; if (canFight) curIndex = index; if (item.m_loaIcon.data == null) { item.m_loaIcon.onClick.Add(OnLoaItemClick); } item.m_loaIcon.data = index; if (item.m_loaBg.data == null) { item.m_loaBg.onClick.Add(OnCliclListItem); } item.m_loaBg.data = index; UI_ListItem.ProxyEnd(); } public void OnCliclListItem(EventContext context) { GObject obj = context.sender as GObject; int index = (int)obj.data; StoryLevelCfg storyLevelCfg = storyLevelCfgs[index]; StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content); if (!canFight) { PromptController.Instance.ShowFloatTextPrompt(content); return; } // StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex; // StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex; InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel); } public void OnLoaItemClick(EventContext context) { GObject obj = context.sender as GObject; int index = (int)obj.data; ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0]; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id); GoodsItemTipsController.ShowItemTips(itemCfg.id); } private void OnCliclBtnBuy() { ViewManager.Show(this._studioCfg.limit); } } }