using UnityEditor; namespace GFGEditor { public class TextureImporterSetting : AssetPostprocessor { void OnPreprocessTexture() { TextureImporter textureImporter = assetImporter as TextureImporter; if (textureImporter != null) { if(textureImporter.assetPath.StartsWith("Assets/Res/") || textureImporter.assetPath.StartsWith("Assets/ResIn/")) { TextureAutoSet.ChangeTextureSetting(textureImporter); } } } } }