#if UNITY_2017_1_OR_NEWER using Mono.Data.Sqlite; #else using Microsoft.Data.Sqlite; #endif namespace GFGGame { public partial class {CfgName} : ICfg { {variable declaration} public void setData(SqliteDataReader reader) { {variable assignment} #if UNITY_2017_1_OR_NEWER LogUtil.LogEditor("InitConfig:" + nameof({CfgName})); #endif } } }