/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; namespace Live2D.Cubism.Framework.LookAt { /// /// Straight-forward . /// public class CubismLookTargetBehaviour : MonoBehaviour, ICubismLookTarget { #region Implementation of ICubismLookTarget /// /// Gets the position of the target. /// /// The position of the target in world space. Vector3 ICubismLookTarget.GetPosition() { return transform.position; } /// /// Gets whether the target is active. /// /// if the target is active; otherwise. bool ICubismLookTarget.IsActive() { return isActiveAndEnabled; } #endregion } }