/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
namespace Live2D.Cubism.Framework.MouthMovement
{
///
/// Audio sampling quality.
///
public enum CubismAudioSamplingQuality
{
///
/// High quality.
///
High,
///
/// Very high quality.
///
VeryHigh,
///
/// Insane quality.
///
Maximum
}
}