/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ namespace Live2D.Cubism.Framework.MouthMovement { /// /// Audio sampling quality. /// public enum CubismAudioSamplingQuality { /// /// High quality. /// High, /// /// Very high quality. /// VeryHigh, /// /// Insane quality. /// Maximum } }