/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Framework.Physics
{
///
/// Global variables of physics.
///
public static class CubismPhysics
{
///
/// Default gravity.
///
public static Vector2 Gravity = Vector2.down;
///
/// Default direction of wind.
///
public static Vector2 Wind = Vector2.zero;
///
/// Air resistance.
///
public static float AirResistance = 5.0f;
///
/// Physical maximum weight.
///
public static float MaximumWeight = 100.0f;
///
/// Use fixed delta time.
///
public static bool UseFixedDeltaTime = false;
///
/// Use angle correction.
///
public static bool UseAngleCorrection = true;
///
/// Threshold of moving.
///
public const float MovementThreshold = 0.001f;
}
}