/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using System; using UnityEngine; namespace Live2D.Cubism.Framework.Physics { /// /// Vertex data of physics. /// [Serializable] public struct CubismPhysicsParticle { /// /// Initial position. /// [SerializeField] public Vector2 InitialPosition; /// /// Mobility ratio. /// [SerializeField] public float Mobility; /// /// Delay ratio. /// [SerializeField] public float Delay; /// /// Current acceleration. /// [SerializeField] public float Acceleration; /// /// Length of radius. /// [SerializeField] public float Radius; /// /// Current position. /// [NonSerialized] public Vector2 Position; /// /// Last position. /// [NonSerialized] public Vector2 LastPosition; /// /// Last gravity. /// [NonSerialized] public Vector2 LastGravity; /// /// Current force. /// [NonSerialized] public Vector2 Force; /// /// Current velocity. /// [NonSerialized] public Vector2 Velocity; } }