/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.Physics
{
///
/// Physics rig.
///
[Serializable]
public class CubismPhysicsRig
{
///
/// Children of rig.
///
[SerializeField]
public CubismPhysicsSubRig[] SubRigs;
[SerializeField]
public Vector2 Gravity = CubismPhysics.Gravity;
[SerializeField]
public Vector2 Wind = CubismPhysics.Wind;
///
/// Reference of controller to refer from children rig.
///
public CubismPhysicsController Controller { get; set; }
///
/// Initializes rigs.
///
public void Initialize()
{
for (var i = 0; i < SubRigs.Length; ++i)
{
SubRigs[i].Initialize();
}
}
///
/// Evaluate rigs.
///
///
public void Evaluate(float deltaTime)
{
for (var i = 0; i < SubRigs.Length; ++i)
{
SubRigs[i].Evaluate(deltaTime);
}
}
}
}