/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
namespace Live2D.Cubism.Rendering
{
///
/// Allows listening to draw order changes.
///
public interface ICubismOpacityHandler
{
///
/// Called when opacity did change.
///
/// The .
/// New opacity.
void OnOpacityDidChange(CubismRenderController controller, float newOpacity);
}
}