using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace YooAsset.Editor { [Serializable] public class ReportBundleInfo { /// /// 资源包名称 /// public string BundleName; /// /// 文件名称 /// public string FileName; /// /// 文件哈希值 /// public string FileHash; /// /// 文件校验码 /// public string FileCRC; /// /// 文件大小(字节数) /// public long FileSize; /// /// 是否为原生文件 /// public bool IsRawFile; /// /// 加载方法 /// public EBundleLoadMethod LoadMethod; /// /// Tags /// public string[] Tags; /// /// 引用该资源包的ID列表 /// public int[] ReferenceIDs; /// /// 该资源包内包含的所有资源 /// public List AllBuiltinAssets = new List(); /// /// 获取资源分类标签的字符串 /// public string GetTagsString() { if (Tags != null) return String.Join(";", Tags); else return string.Empty; } } }