using System.Collections;
using UnityEngine;
namespace GFGGame
{
    public class ConstViewLayer
    {
        /// 
        /// 最底层
        /// 
        public const string BOTTOM = "BOTTOM";
        /// 
        /// UI最顶层
        /// 
        public const string TOP = "TOP";
        /// 
        ///引导层
        /// 
        public const string GUIDE = "GUIDE";
        /// 
        /// 等待层
        /// 
        public const string MODAL = "MODAL";
        /// 
        /// 提示层
        /// 
        public const string ALERT = "ALERT";
        /// 
        /// debug层
        /// 
        public const string DEBUG = "DEBUG";
        /// 
        /// 飘字层
        /// 
        public const string FLOAT = "FLOAT";
    }
}