using System; using System.Collections.Generic; using ET; using FairyGUI; using UI.DailyWelfare; using UnityEngine; namespace GFGGame { public class DailySupplyView : BaseWindow { private UI_DailySupplyUI _ui; // private ValueBarController _valueBarController; private int _signCount; private int _month; private int _day; public override void Dispose() { base.Dispose(); // if (_valueBarController != null) // { // _valueBarController.Dispose(); // _valueBarController = null; // } if (_ui != null) { _ui.Dispose(); _ui = null; } } protected override void OnInit() { base.OnInit(); packageName = UI_DailySupplyUI.PACKAGE_NAME; _ui = UI_DailySupplyUI.Create(); this.viewCom = _ui.target; isfullScreen = true; // _valueBarController = new ValueBarController(_ui.m_comValueBar); // _ui.m_btnback.onClick.Add(OnBtnBackClick); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView); } protected override void OnShown() { base.OnShown(); // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj"); // _valueBarController.OnShown(); if (TimeHelper.ClientNow() < TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime)) { if (DateTime.Now.Day == 1) { if (DateTime.Now.Month == 1) { _month = 12; } else { _month = DateTime.Now.Month - 1; } List cfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month); _day = cfgs[cfgs.Count - 1].day; } else { _day = DateTime.Now.Day - 1; } } else { _month = DateTime.Now.Month; _day = DateTime.Now.Day; } // _ui.m_list.ScrollToView(0); UpdateView(); } protected override void OnHide() { // _valueBarController.OnHide(); base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView); } private void OnBtnBackClick() { ViewManager.GoBackFrom(typeof(DailyWelfareView).FullName); } private void UpdateView() { UpdateSupplyView(); } private void UpdateSupplyView() { UpdateReward(_ui.m_comSupply0.target, DailySupplyCfgArray.Instance.dataArray[0].id); UpdateReward(_ui.m_comSupply1.target, DailySupplyCfgArray.Instance.dataArray[1].id); } private void UpdateReward(GObject obj, int id) { DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.GetCfg(id); UI_ComSupply item = UI_ComSupply.Proxy(obj); long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss")); long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss")); item.m_txtTime.text = TimeUtil.FormattingTime6(openTime) + "-" + TimeUtil.FormattingTime6(endTime); if (item.m_comItem.data == null) { item.m_comItem.data = new ItemView(item.m_comItem); } ItemData itemData = ItemUtil.createItemData(supplyCfg.bonusArr[0]); (item.m_comItem.data as ItemView).SetData(itemData); (item.m_comItem.data as ItemView).ShowTips = false; ItemUtil.UpdateItemNeedNum(item.m_comCost, GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0]); item.m_comCost.visible = false; if (MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id)) { item.m_btnGet.title = "已领取"; item.m_btnGet.enabled = false; return; } long curTime = TimeHelper.ServerNow(); if (curTime < openTime) { item.m_btnGet.title = "领取"; item.m_btnGet.enabled = false; } else if (curTime > openTime && curTime < endTime) { item.m_btnGet.title = "领取"; item.m_btnGet.enabled = true; } else { item.m_comCost.visible = true; item.m_btnGet.title = "补领"; item.m_btnGet.enabled = true; } if (item.m_btnGet.data == null) { item.m_btnGet.onClick.Add(OnBtnGetSupplyClick); } item.m_btnGet.data = supplyCfg; UI_ComSupply.ProxyEnd(); } private async void OnBtnGetSupplyClick(EventContext context) { GObject obj = context.sender as GObject; DailySupplyCfg supplyCfg = obj.data as DailySupplyCfg; long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss")); long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss")); bool result = await DailyWelfareSProxy.ReqGetSupplyReward(supplyCfg.id); if (result) { UpdateSupplyView(); } } } }