using ET; using UnityEngine; namespace GFGGame { public class LogServerHelper { /// /// 发送节点日志 /// /// public static void SendNodeLog(ReasonEnum node) { var zoneScene = GameGlobal.zoneScene; var logData = new EventTrackFlow2(); logData.iEventId = GenerateIDUtil.GenerateId(); logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); logData.iOperatorId = GameGlobal.platformId; logData.iServerId = zoneScene.GetComponent().CurrentServerId; logData.sAccount = SystemInfo.deviceUniqueIdentifier; logData.iEvent = (int)node; logData.iServerId = GameGlobal.zoneScene.GetComponent().CurrentServerId; var logStr = zoneScene.GetComponent().LogObjectToStr(logData); LogSProxy.SendLog(logStr); } } }