using ET;
using UnityEngine;
namespace GFGGame
{
public class LogServerHelper
{
///
/// 发送节点日志
///
///
public static void SendNodeLog(ReasonEnum node)
{
var zoneScene = GameGlobal.zoneScene;
var logData = new EventTrackFlow2();
logData.iEventId = GenerateIDUtil.GenerateId();
logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
logData.iOperatorId = GameGlobal.platformId;
logData.iServerId = zoneScene.GetComponent().CurrentServerId;
logData.sAccount = SystemInfo.deviceUniqueIdentifier;
logData.iEvent = (int)node;
logData.iServerId = GameGlobal.zoneScene.GetComponent().CurrentServerId;
var logStr = zoneScene.GetComponent().LogObjectToStr(logData);
LogSProxy.SendLog(logStr);
}
}
}