using GFGGame; namespace ET { public class AppStart_Init: AEvent { protected override async ETTask Run(EventType.AppStart args) { Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); GameGlobal.zoneScene = SceneFactory.CreateZoneScene(1, "Game", Game.Scene); //LogServerHelper.SendNodeLog(ReasonEnum.SYS_INIT); } } }