using System.Collections; using UnityEngine; namespace GFGGame { public class LogServerHelperHttp { /// /// 发送节点日志 /// /// public static void SendNodeLog(int node, int serverId = 1) { //var zoneScene = GameGlobal.zoneScene; //var logData = new EventTrackFlow2(); //logData.iEventId = GenerateIDUtil.GenerateId(); //logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE); //logData.iOperatorId = LauncherConfig.platformId; //logData.iServerId = zoneScene.GetComponent().CurrentServerId; //logData.sAccount = SystemInfo.deviceUniqueIdentifier; //logData.iEvent = (int)node; //var logStr = zoneScene.GetComponent().LogObjectToStr(logData); //LogSProxy.SendLog(logStr); var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}"; HttpTool.Instance.Post(LauncherConfig.logApiUrl, body); } } }