using System.Collections;
using UnityEngine;
namespace GFGGame
{
public class LogServerHelperHttp
{
///
/// 发送节点日志
///
///
public static void SendNodeLog(int node, int serverId = 1)
{
//var zoneScene = GameGlobal.zoneScene;
//var logData = new EventTrackFlow2();
//logData.iEventId = GenerateIDUtil.GenerateId();
//logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
//logData.iOperatorId = LauncherConfig.platformId;
//logData.iServerId = zoneScene.GetComponent().CurrentServerId;
//logData.sAccount = SystemInfo.deviceUniqueIdentifier;
//logData.iEvent = (int)node;
//var logStr = zoneScene.GetComponent().LogObjectToStr(logData);
//LogSProxy.SendLog(logStr);
var body = $"{LauncherConfig.logKey}|{LauncherConfig.platformId}|{SystemInfo.deviceUniqueIdentifier}|{node}|{serverId}";
HttpTool.Instance.Post(LauncherConfig.logApiUrl, body);
}
}
}