using System.Collections; using UnityEngine; namespace GFGGame { public class ConstStoreId { public const int DIAMOND_STORE_ID = 1;//钻石商店 public const int CLOTHING_STORE_ID = 2;//服装店 public const int LUCKY_BOX_STORE_ID = 3;//抽卡兑换商店 public const int LUCKY_BOX_ACTIVITY_STORE_ID = 4;//抽卡活动兑换商店 public const string DIAMOND_STORE_TITLE = "钻石商城";//钻石商店 public const string CLOTHING_STORE_TITLE = "服装店";//服装店 public const string LUCKY_BOX_STORE_TITLE = "落星商城";//抽卡兑换商店 public const string LUCKY_BOX_ACTIVITY_STORE_TITLE = "活动商城";//抽卡活动兑换商店 private static SortedList _storeTitleList; public static SortedList CardStateList() { if (ConstStoreId._storeTitleList == null) { ConstStoreId._storeTitleList = new SortedList(); ConstStoreId._storeTitleList.Add(ConstStoreId.DIAMOND_STORE_ID, ConstStoreId.DIAMOND_STORE_TITLE); ConstStoreId._storeTitleList.Add(ConstStoreId.CLOTHING_STORE_ID, ConstStoreId.CLOTHING_STORE_TITLE); ConstStoreId._storeTitleList.Add(ConstStoreId.LUCKY_BOX_STORE_ID, ConstStoreId.LUCKY_BOX_STORE_TITLE); ConstStoreId._storeTitleList.Add(ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID, ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_TITLE); } return ConstStoreId._storeTitleList; } } }