using ET;
namespace GFGGame
{
    public class RoleLimitData
    {
        /// 
        /// 已购买次数
        /// 
        public int BuyTimes;
        /// 
        /// 已挑战次数
        /// 
        public int PlayTimes;
        /// 
        /// 最大可挑战次数
        /// 
        public int TotalPlayMax;
        /// 
        /// 重置时相对于配置额外的挑战次数
        /// 
        public int PlayTimesResetExtra;
        /// 
        /// 最大存储次数
        /// 
        public int MaxStorageCount;
        public void FromMessage(UnitLimitInfoProto proto)
        {
            BuyTimes = proto.BuyTimes;
            PlayTimes = proto.PlayTimes;
            TotalPlayMax = proto.PlayTimesMax;
            PlayTimesResetExtra = proto.PlayTimesResetExtra;
            MaxStorageCount = proto.MaxStorageCount;
        }
    }
}