using System; using System.Collections.Generic; using System.Linq; using ET; using UnityEngine; using UI.FieldWork; using FairyGUI; namespace GFGGame { class FieldWorkDataManager : SingletonBase { public long LastFightTime = 0; //上次战斗时间,时间为0,说明未战斗过,则没有段位奖励 public List ThemeList = new List() { 1, 2, 3 }; public List Tag = new List { "艳丽", "志怪" }; //本周标签 public int SeasonId = 1; // 赛季id public List DressupList = new List(); //我的搭配列表 public List HistoryDressupList = new List();//本周通过关的服装列表 public List CardAbrasionInfoList = new List(); public Dictionary CimbingTowerLevelInfoList = new Dictionary(); public List roundTime = new List(); public OtherRoleInfoData roleInfo = new OtherRoleInfoData() { roleName = RoleDataManager.roleName, roleLv = RoleDataManager.lvl, headId = RoleDataManager.headId}; //Dictionary<回合下标, Dictionary>>> public Dictionary>>> vaildSkills = new Dictionary>>>(); public Dictionary>>> targetVaildSkills = new Dictionary>>>(); public int SelectThemeIndex = 0; //当前选中换装主题(ThemeList)的下标 public int SelectTargetIndex = -1; //当前选中挑战对象的下标 public int CurFightIndex = 0; //当前挑战场次下标 public List myScore = new List(); //对战数据,三轮分数 public List BonusList = new List(); //战斗结算奖励 public int targetWinScore = 10000; //战斗关卡 public int currentLevelID = 0; public List nameList = new List() {"壹","贰","叄","肆","伍","陆","柒","捌","玖","拾","拾壹","终"}; /// /// 更新战斗结算总分,含胜负 /// /// /// /// public void UpdateAllScoreResult(GObject obj, List myScores,int targetScore) { UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj); bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore); //_ui.m_loaResule.url = isWin ? "ui://FieldWork/kstzjj_slsl" : "ui://FieldWork/kstzjj_shib"; UI_ComAllScoreResult.ProxyEnd(); } public bool UpdateAllScore(GObject obj, List myScores, int targetScore) { long myAllScore = 0; long targetAllScore = 0; for (int i = 0; i < myScores.Count; i++) { myAllScore += myScores[i]; } UI_ComAllScore com = UI_ComAllScore.Proxy(obj); com.m_txtMyFightScore.text = myAllScore.ToString(); UI_ComAllScore.ProxyEnd(); bool isWin = myAllScore > targetAllScore; return isWin; } /// /// 更新标签、战力、属性分数值 /// public void UpdateValue(GObject obj, int index, List roleDatas) { UI.Arena.UI_ComFIeldValueInfo com = UI.Arena.UI_ComFIeldValueInfo.Proxy(obj); com.m_scoreType.url = ResPathUtil.GetScorePath(FieldWorkDataManager.Instance.ThemeList[index]); com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString(); long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas); com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ; com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString(); int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags); com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length); com.m_c3.selectedIndex = roleDatas[index].tags.Length > 0 ? 1 : 0; UpdateFightScore(com.m_comFightScore.target, roleDatas); ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]); ItemUtil.UpdateTag(com.m_comTag1, roleDatas[index].tags[1]); if (com.m_btnTagRule.data == null) { com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView); com.m_btnTagRule.data = 300034; } UI.Arena.UI_ComFIeldValueInfo.ProxyEnd(); } /// /// 更新战力值 /// public void UpdateFightScore(GObject obj, List roleDatas) { List fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas); UI.Arena.UI_ComFieldFightScore com = UI.Arena.UI_ComFieldFightScore.Proxy(obj); com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ; com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ; com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ; UI.Arena.UI_ComFieldFightScore.ProxyEnd(); } public void GetFightResult() { myScore.Clear(); long allScore = 0; for (int i = 0; i < DressupList.Count; i++) { FieldWorkDataManager.Instance.GetQuickFightResult(i, DressupList[i], out long score); allScore += score; myScore.Add(score); } } public int GetTargetWinScore(int levelID) { targetWinScore = 10000; return targetWinScore; } public string GetHeihtScore(int levelID) { if(CimbingTowerLevelInfoList.ContainsKey(levelID)) { long score = CimbingTowerLevelInfoList[levelID].WeekMaxScore; return score.ToString(); } else { return ""; } } public List> GetDressAndCard() { List> dress = new List>(); for (int i=0;i< FieldWorkDataManager.Instance.DressupList.Count;i++) { List dressA = new List(); dressA = FieldWorkDataManager.Instance.DressupList[i].itemList.ToList(); if (FieldWorkDataManager.Instance.DressupList[i].cardId > 0) { dressA.Add(FieldWorkDataManager.Instance.DressupList[i].cardId); } dress.Add(dressA); } return dress; } public float GetCardAbrasion(int cardID) { float abrasion = 0; float UseNum = 0; float cardTimes = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardID); if(itemCfg == null) { return 100; } foreach (var item in CardAbrasionInfoList) { if(item.Card == cardID) { UseNum = item.UseNum; abrasion = UseNum / cardTimes; if(abrasion >= 1) { abrasion = 1; } break; } } return abrasion * 100; } //输入属性类型,获取联盟技能该属性加成总值 public int GetAllSkillScore(int scoreType) { int score = 0; if(scoreType == 0) { return score; } foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys) { score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType]; } return score; } public void SetDataScoreType() { for(int i = 0;i 0) { i++; } } if(i>=1) { return true; } else { return false; } } public bool CheckLevelPass(int LevelID) { CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.dataArray[0]; if(LevelID == levelCfg.id) { return true; } int levelBefore = LevelID - 1; if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(levelBefore)) { if( FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[levelBefore].IsPass) { return true; } else { return false; } } else { return false; } } /// /// 词牌如果磨损达到上限就放到最后 /// /// /// public List SortCardList(List cardList) { List card = new List(); int limitNum = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit; card = cardList.ToList(); for(int i = 0;i= limitNum) { // 添加到列表末尾 card.Add(card[i]); // 移除元素 card.RemoveAt(i); } break; } } } return card; } /// /// 获取快速挑战结果 /// /// /// public void GetQuickFightResult(int roundIndex, FightData myRoleData, out long _score) { double score = 0; int cardId = myRoleData.cardId; double mainScore = ScoreSystemData.Instance.GetMainScore(myRoleData); List skillLvs = myRoleData.skillLvs; List roundTime = ScoreSystemData.Instance.GetRoundTime(myRoleData.cardId, myRoleData.skillLvs); if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena || InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork) { FieldWorkDataManager.Instance.roundTime = roundTime; if (!FieldWorkDataManager.Instance.vaildSkills.ContainsKey(roundIndex)) FieldWorkDataManager.Instance.vaildSkills[roundIndex] = new Dictionary>>(); } int roundId = 0; int currentTime = SkillBeginTime.FIGHT_BEGIN; GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score); for (int i = 0; i < FightScoreCfgArray.Instance.dataArray.Length; i++) { roundId++; currentTime = SkillBeginTime.ERVERY_ROUND_BEGIN; GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score); score += ScoreSystemData.Instance.GetRoundScore(myRoleData, roundId, ClickType.PERFECT_CLICK, 0); currentTime = SkillBeginTime.PERFECT_CLICK; GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score); currentTime = SkillBeginTime.ERVERY_ROUND_END; GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score); // Debug.Log(" targetScore444:" + targetScore); } roundId++; currentTime = SkillBeginTime.ALL_PERFECT_START; GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score); score += ScoreSystemData.Instance.GetAllCircleAddScore(myRoleData); _score = Mathf.CeilToInt((float)score); } private void GetSkillScore(int roleType, int roundIndex, int currentTime, int partId, double mainScore, int cardId, List skillLvs, List roundTime, ref double score) { List targetSkillLvs = new List(); List targetRoundTime = new List(); List vaildSkills = ScoreSystemData.Instance.GetValidSkills(currentTime, partId, cardId, skillLvs, 0, targetSkillLvs, roundTime, targetRoundTime); ScoreSystemData.Instance.GetRoundItemSkillScore(vaildSkills, mainScore, 0, out int skillScore, out int targetSkillScore, out Dictionary skillScoreDic); score += skillScore; if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena || InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork) { FieldWorkDataManager dataManager = FieldWorkDataManager.Instance; if (roleType == FightRoleType.MINE) { if (!dataManager.vaildSkills[roundIndex].ContainsKey(partId)) dataManager.vaildSkills[roundIndex][partId] = new Dictionary>(); dataManager.vaildSkills[roundIndex][partId][currentTime] = vaildSkills; } else { if (!dataManager.targetVaildSkills[roundIndex].ContainsKey(partId)) dataManager.targetVaildSkills[roundIndex][partId] = new Dictionary>(); dataManager.targetVaildSkills[roundIndex][partId][currentTime] = vaildSkills; } } } } }