using FairyGUI; using UI.Common; using UnityEngine; namespace GFGGame { public class ModalStatusView : BaseView { private UI_ModalStatusUI _ui; private GameObject _gameObject0; protected override void OnInit() { base.OnInit(); _ui = UI_ModalStatusUI.Create(); viewCom = _ui.target; layer = ConstViewLayer.MODAL; isfullScreen = true; } protected override void OnShown() { base.OnShown(); string message = "请稍后..."; if (viewData != null) { message = (string)viewData; } _ui.m_txtMessage.text = message; string resPath0 = ResPathUtil.GetViewEffectPath("ui_cxlj", "ui_cxlj_gq"); SceneController.AddObjectToView(null, null, _ui.m_holder, resPath0, out _gameObject0, out GoWrapper _wrapper0); } protected override void OnHide() { base.OnHide(); } } }