using System.Collections.Generic; using FairyGUI; namespace GFGGame { public class ArenaDataManager : SingletonBase { public List ThemeList = new List();//本周主题列表 public string Tag;//本周标签 public int SeasonId = 1;// 赛季id public int Grade = 1;//本赛季段位 public int Rank = 10000;//本赛季段位内排名 public int HighestGrade = 1;//本赛季最高段位 public int HighestRank = 10000; //本赛最高季段位内排名 public List DressupList = new List();//我的搭配列表 public List Targets = new List();//对手 public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息 public List rankDatas = new List();//排行榜数据 public List historyDatas = new List();//获取竞技场历史记录 public int SelectDressIndex = 0;//当前选中换装主题(ThemeList)的下标 public int SelectTargetIndex = 0;//当前选中挑战对象的下标 public int CurFightIndex = 0;//当前挑战的为第几场 public void Clear() { DressupList.Clear(); Targets.Clear(); } /// /// 试图更新最高段位、排行数据 /// public void TryUpdateHighest() { HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade; HighestRank = HighestRank >= Rank ? HighestRank : Rank; } public void UpdateDanIcon(GLoader loader, int danLv) { } } }