/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using UnityEngine;
namespace Live2D.Cubism.Framework
{
///
/// Cubism parameter store.
///
public class CubismParameterStore : MonoBehaviour, ICubismUpdatable
{
///
/// Parameters cache.
///
private CubismParameter[] DestinationParameters { get; set; }
///
/// Parts cache.
///
private CubismPart[] DestinationParts { get; set; }
///
/// For storage parameters value.
///
private float[] _parameterValues;
///
/// For storage parts opacity.
///
private float[] _partOpacities;
///
/// Model has cubism update controller component.
///
[HideInInspector]
public bool HasUpdateController { get; set; }
///
/// Called by cubism update controller. Order to invoke OnLateUpdate.
///
public int ExecutionOrder
{
get { return CubismUpdateExecutionOrder.CubismParameterStoreSaveParameters; }
}
///
/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
///
public bool NeedsUpdateOnEditing
{
get { return false; }
}
public void Refresh()
{
if (DestinationParameters == null)
{
DestinationParameters = this.FindCubismModel().Parameters;
}
if (DestinationParts == null)
{
DestinationParts = this.FindCubismModel().Parts;
}
// Get cubism update controller.
HasUpdateController = (GetComponent() != null);
SaveParameters();
}
///
/// Called by cubism update controller. Updates controller.
///
///
/// Make sure this method is called after any animations are evaluated.
///
public void OnLateUpdate()
{
if (!HasUpdateController)
{
return;
}
SaveParameters();
}
///
/// Save model parameters value and parts opacity.
///
public void SaveParameters()
{
// Fail silently...
if(!enabled)
{
return;
}
// save parameters value
if(DestinationParameters != null && _parameterValues == null)
{
_parameterValues = new float[DestinationParameters.Length];
}
if(_parameterValues != null)
{
for(var i = 0; i < _parameterValues.Length; ++i)
{
_parameterValues[i] = DestinationParameters[i].Value;
}
}
// save parts opacity
if(DestinationParts != null && _partOpacities == null)
{
_partOpacities = new float[DestinationParts.Length];
}
if(_partOpacities != null)
{
for(var i = 0; i < _partOpacities.Length; ++i)
{
_partOpacities[i] = DestinationParts[i].Opacity;
}
}
}
///
/// Restore model parameters value and parts opacity.
///
public void RestoreParameters()
{
// Fail silently...
if(!enabled)
{
return;
}
// restore parameters value
if(_parameterValues != null)
{
for(var i = 0; i < _parameterValues.Length; ++i)
{
DestinationParameters[i].Value = _parameterValues[i];
}
}
// restore parts opacity
if(_partOpacities != null)
{
for(var i = 0; i < _partOpacities.Length; ++i)
{
DestinationParts[i].Opacity = _partOpacities[i];
}
}
}
///
/// Called by Unity.
///
private void OnEnable()
{
// Initialize cache.
Refresh();
}
}
}