/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using System.Collections.Generic; namespace Live2D.Cubism.Framework { /// /// Cubism update order. /// public static class CubismUpdateExecutionOrder { public static readonly int CubismFadeController = 100; public static readonly int CubismParameterStoreSaveParameters = 150; public static readonly int CubismPoseController = 200; public static readonly int CubismExpressionController = 300; public static readonly int CubismEyeBlinkController = 400; public static readonly int CubismMouthController = 500; public static readonly int CubismHarmonicMotionController = 600; public static readonly int CubismLookController = 700; public static readonly int CubismPhysicsController = 800; public static readonly int CubismRenderController = 10000; public static readonly int CubismMaskController = 10100; public static void SortByExecutionOrder(List updatables) { updatables.Sort(CompareByExecutionOrder); } private static int CompareByExecutionOrder(ICubismUpdatable a, ICubismUpdatable b) { return a.ExecutionOrder - b.ExecutionOrder; } } }