/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System.Collections.Generic;
namespace Live2D.Cubism.Framework
{
///
/// Cubism update order.
///
public static class CubismUpdateExecutionOrder
{
public static readonly int CubismFadeController = 100;
public static readonly int CubismParameterStoreSaveParameters = 150;
public static readonly int CubismPoseController = 200;
public static readonly int CubismExpressionController = 300;
public static readonly int CubismEyeBlinkController = 400;
public static readonly int CubismMouthController = 500;
public static readonly int CubismHarmonicMotionController = 600;
public static readonly int CubismLookController = 700;
public static readonly int CubismPhysicsController = 800;
public static readonly int CubismRenderController = 10000;
public static readonly int CubismMaskController = 10100;
public static void SortByExecutionOrder(List updatables)
{
updatables.Sort(CompareByExecutionOrder);
}
private static int CompareByExecutionOrder(ICubismUpdatable a, ICubismUpdatable b)
{
return a.ExecutionOrder - b.ExecutionOrder;
}
}
}