/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using UnityEngine;
namespace Live2D.Cubism.Framework.Raycasting
{
///
/// Contains raycast information.
///
public struct CubismRaycastHit
{
///
/// The hit .
///
public CubismDrawable Drawable;
///
/// The distance the ray traveled until it hit the .
///
public float Distance;
///
/// The hit position local to the .
///
public Vector3 LocalPosition;
///
/// The hit position in world coordinates.
///
public Vector3 WorldPosition;
}
}