using FairyGUI; using UI.ClothingFoster; namespace GFGGame { public class SuitListView : BaseWindow { private UI_SuitListUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SuitListUI.PACKAGE_NAME; _ui = UI_SuitListUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); // this.modal = true; // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { // this.Hide(); ViewManager.GoBackFrom(typeof(SuitListView).FullName); } } }