/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
using Live2D.Cubism.Core;
namespace Live2D.Cubism.Rendering
{
    /// 
    /// Allows listening to  draw order changes.
    /// 
    public interface ICubismOpacityHandler
    {
        /// 
        /// Called when opacity did change.
        /// 
        /// The .
        /// New opacity.
        void OnOpacityDidChange(CubismRenderController controller, float newOpacity);
    }
}