using ET; using FairyGUI; using UI.Arena; using UnityEngine; namespace GFGGame { public class ArenaDanUpView : BaseWindow { private UI_ArenaDanUpUI _ui; private ArenaRankCfg cfg; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ArenaUI.PACKAGE_NAME; _ui = UI_ArenaDanUpUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_listFirstDanReward.itemRenderer = RenderListItem; } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); int lastGrade = (int)(this.viewData as object[])[0]; int curGrade = (int)(this.viewData as object[])[1]; int rewardId = (int)(this.viewData as object[])[2]; this.clickBlankToClose = false; cfg = ArenaRankCfgArray.Instance.GetCfg(curGrade); _ui.m_comCurDan.m_txtDanTitle.text = cfg.gradeName; ArenaViewManager.Instance.UpdateDanIcon(_ui.m_comCurDan.m_loaDanIcon, cfg.id); ArenaRankCfg lastCfg = ArenaRankCfgArray.Instance.GetCfg(lastGrade); _ui.m_comLastDan.m_txtDanTitle.text = lastCfg.gradeName; ArenaViewManager.Instance.UpdateDanIcon(_ui.m_comLastDan.m_loaDanIcon, lastCfg.id); _ui.m_c1.selectedIndex = rewardId > 0 ? 1 : 0; if (rewardId > 0) { _ui.m_listFirstDanReward.numItems = cfg.bonusUpgradeArr.Length; } _ui.m_t0.Play(() => { this.clickBlankToClose = true; }); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListItem(int index, GObject obj) { ItemData itemData = ItemUtil.createItemData(cfg.bonusUpgradeArr[index]); if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(itemData); (obj.data as ItemView).SetComItemScale = 0.85f; (obj.data as ItemView).SetTxtCountPos(185, 155); } } }