using FairyGUI; namespace GFGGame { public class ItemView { private GComponent _obj; private GLoader _loaIcon; private GLoader _loaRarity; private GTextField _txtName; private GTextField _txtCount; private GTextField _txtHasCount; private GImage _imgGot; private GLoader _loaShouTongRewardVisble; private ItemData _itemData; public ItemView(GComponent obj) { _obj = obj; _loaIcon = obj.GetChild("loaIcon") as GLoader; _loaRarity = obj.GetChild("loaRarity") as GLoader; _txtName = obj.GetChild("txtName") as GTextField; _txtCount = obj.GetChild("txtCount") as GTextField; _txtHasCount = obj.GetChild("txtHasCount") as GTextField; _imgGot = obj.GetChild("imgGot") as GImage; _loaShouTongRewardVisble = obj.GetChild("loaShouTongReward") as GLoader; AddClickListener(); } private void AddClickListener() { _obj.onClick.Add(() => { GoodsItemTipsController.ShowItemTips(_itemData.id); }); } public void SetData(ItemData itemData) { _itemData = itemData; UpdateView(); } private void UpdateView() { ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemData.id); _loaIcon.url = ResPathUtil.GetIconPath(itemCfg); RarityIconController.UpdateRarityIcon(_loaRarity, _itemData.id, false); _imgGot.visible = false; _loaShouTongRewardVisble.visible = false; _txtName.text = itemCfg.name; _txtCount.SetVar("count", _itemData.num.ToString()).FlushVars(); _txtHasCount.SetVar("count", "" + ItemDataManager.GetItemNum(_itemData.id)).FlushVars(); } /// /// “已领取”显示状态 /// /// public bool ImgGotVisible { get { return _imgGot.visible; } set { _imgGot.visible = value; } } /// /// "已拥有"显示状态 /// /// public bool TxtHasCountVisble { get { return _txtHasCount.visible; } set { _txtHasCount.visible = value; } } public bool LoaShouTongRewardVisble { get { return _loaShouTongRewardVisble.visible; } set { _loaShouTongRewardVisble.visible = value; } } } }