using System.Collections; using ET; using LitJson; using UnityEngine; namespace GFGGame { public class GameConfig { public static string LoginAddress; public static string PlatformName; public static string logApiReportUrl; public static int showGM; public static void InitData(string json) { ET.Log.Debug($"gamecfg \n{json}"); var result = JsonMapper.ToObject(json); LoginAddress = result.loginApiUrl; // LoginAddress = "http://login.gfg.com:10005"; //LoginAddress = "127.0.0.1:10005";//测试地址 PlatformName = result.platformName; showGM = int.Parse(result.showGM); GameConfig.logApiReportUrl = LauncherConfig.logApiRootUrl + "ReportGet"; } private struct Result { public string loginApiUrl; public string platformName; public string showGM; } } }