using System.Collections.Generic; using ET; using FairyGUI; using UI.LuckyBox; using UnityEngine; namespace GFGGame { public class LuckyBoxWishView : BaseWindow { private UI_LuckyBoxWishUI _ui; private int _actLimitTsy = 0; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckyBoxWishUI.PACKAGE_NAME; _ui = UI_LuckyBoxWishUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; _ui.m_btnWish1.data = 0; _ui.m_btnWish1.onClick.Add(OnClickBtnWish); _ui.m_btnWish2.data = 1; _ui.m_btnWish2.onClick.Add(OnClickBtnWish); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _actLimitTsy = (int)this.viewData; } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnClickBtnWish(EventContext context) { int index = (int)(context.sender as GObject).data; ReqAddWishingPoolInfo(index); this.Hide(); } private async void ReqAddWishingPoolInfo(int index) { int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy); ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId); bool result = await LuckyBoxSProxy.ReqAddWishingPoolInfo(activityOpenCfg.params2Arr[index], activityId); if (result) { } } } }