using ET; using FairyGUI; using UI.Poem; using UnityEngine; namespace GFGGame { public class PoemView : BaseWindow { private UI_PoemUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_PoemUI.PACKAGE_NAME; _ui = UI_PoemUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zjm_1"); _ui.m_btnback.onClick.Add(OnBtnBackClick); _ui.m_comphoto.target.onClick.Add(OnComPhotoClick); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _ui.m_comphoto.m_c1.selectedIndex = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemPhotoView).Name) ? 1 : 0; } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnBtnBackClick() { ViewManager.GoBackFrom(typeof(PoemView).FullName); } private void OnComPhotoClick() { ViewManager.Show(null, new object[] { typeof(PoemView).FullName, this.viewData }); } } }