using System; using System.Collections; using UnityEngine; namespace GFGGame { public partial class TimeUtil : SingletonBase { public static string FormattingTime(int curTime, int endTime) { int time = endTime - curTime; int hours = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_HOUR); if (hours >= 1) { return string.Format("{0}小时", hours); } int minutes = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_MUNITE); if (minutes >= 1) { return string.Format("{0}分钟", minutes); } return string.Format("{0}秒", minutes); } } }