using UnityEngine; using UniFramework.Event; namespace GFGGame.Launcher { public static class QDAppStoreManagerInit { public static void InitPlatform() { AppTrackingTransparency.RequestTrackingAuthorization(); UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true}); } public static void UpdateApp() { if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt)) { LauncherConfig.updateAppPrompt = "需要安装新的安装包。"; } Alert.Show(LauncherConfig.updateAppPrompt) .SetLeftButton(true, "前往更新", (data) => { Application.OpenURL(""); }); } } }