using UniFramework.Pooling; using UnityEngine; namespace GFGGame.HotUpdate { public class HotUpdateEntry { public static void Start() { //UniFramework // 初始化对象池系统 UniPooling.Initalize(); //Reporter Reporter reporter = GameObject.Find("Reporter").GetComponent(); reporter.numOfCircleToShow = 10; reporter.isOpen = LauncherConfig.onDebug > 0; //Litjson LitJson.UnityTypeBindings.Register(); //ET ETManager.Instance.Init(); GameController.Start(); } } }