using UI.ClothingShop; using UI.CommonGame; using FairyGUI; using UnityEngine; using System.Collections.Generic; using System; namespace GFGGame { public class ClothingShopView : BaseView { private const int SHOES_Y = 105; private const int HEAD_Y = 609; private const int BODY_Y = 412; private const float SCALE_MAX = 1.5f; private const float DURATION = 0.6f; private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI }; private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI }; private UI_ClothingShopUI _ui; private GameObject _scenePrefab; private GameObject _sceneObject; private GoWrapper _wrapper; private DressUpObjDataCache _dressUpObjDataCache; private ValueBarController _valueBarController; private List _dataList; private GComponent _comSelected; private ShopCfg _cfgSelected; private const int MAX_COUNT = 99; private const int INIT_COUNT = 1; private int _scoreType; private int _storeId = 1; private GObject _selectedListItem; private int _selectedItemId;//打开界面时选中的物品id private int _selectedType = 0;//打开界面时选中的物品类型 private int _selectedItemCount; private int _selectedItemClothingId; public override void Dispose() { if (_valueBarController != null) { _valueBarController.Dispose(); _valueBarController = null; } if (_sceneObject != null) { GameObject.Destroy(_sceneObject); _sceneObject = null; } if (_wrapper != null) { _wrapper.Dispose(); _wrapper = null; } if (_comSelected != null) { _comSelected.RemoveFromParent(); _comSelected.Dispose(); } if (_dressUpObjDataCache != null) { _dressUpObjDataCache.Dispose(); _dressUpObjDataCache = null; } _cfgSelected = null; if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ClothingShopUI.PACKAGE_NAME; _ui = UI_ClothingShopUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _valueBarController = new ValueBarController(_ui.m_valueBar); _scenePrefab = GFGAsset.Load(ResPathUtil.GetPrefabPath("SceneDressUp")); _dressUpObjDataCache = new DressUpObjDataCache(); _comSelected = new GComponent(); _comSelected.x = -5; _comSelected.y = -3; _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom; _ui.m_listShop.itemRenderer = ListShopItemRender; _ui.m_btnBack.onClick.Add(OnClickBtnBack); _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy); _ui.m_listType.onClickItem.Add(OnClickListTypeItem); _ui.m_listShop.onClickItem.Add(OnClickListShopItem); _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem; // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold); } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange); EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo); EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange); } protected override void OnShown() { base.OnShown(); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1"); _storeId = ConstStoreId.CLOTHING_STORE_ID; _scoreType = 0; _selectedItemId = 0; _selectedType = 0; if (this.viewData != null) { //this.viewData[0]=storeId(商店Id) //this.viewData[1]=_scoreType(服装属性:风花雪月) //this.viewData[2]=_selectedItemId //this.viewData[3]=_selectedItemCount object[] objs = this.viewData as object[]; if (objs.Length > 0 && objs[0] != null) { _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id } if (objs.Length > 1 && objs[1] != null) { _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序 } if (objs.Length > 2 && objs[2] != null) { _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理 _selectedItemCount = (int)objs[3]; ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId); for (int i = 0; i < dataArray.Length; i++) { if (dataArray[i].itemID == _selectedItemId) { _selectedType = dataArray[i].typeIndex; _selectedItemClothingId = dataArray[i].id; // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId); _ui.m_listType.selectedIndex = _selectedType; break; } } } } _ui.m_c1.selectedIndex = _storeId; _ui.m_compItemInfo.m_c1.selectedIndex = _storeId; _ui.m_listType.selectedIndex = _selectedType; _ui.m_listType.ScrollToView(_selectedType); UpdateList(false); _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y; _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y; UpdateCJGoodsCount(); _valueBarController.OnShown(); _valueBarController.Controller(1); if (_storeId == ConstStoreId.CLOTHING_STORE_ID) { _valueBarController.Controller(1); } else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID) { _valueBarController.Controller(2); } else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID) { _valueBarController.Controller(3); } if (_selectedItemId > 0 && _selectedItemCount > 0) { ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected); } Timers.inst.AddUpdate(CheckGuide); } protected override void OnHide() { base.OnHide(); _valueBarController.OnHide(); if (_sceneObject != null) { GameObject.Destroy(_sceneObject); _sceneObject = null; } if (_wrapper != null) { _wrapper.wrapTarget = null; } _selectedItemId = 0; Timers.inst.Remove(CheckGuide); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo); EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange); EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange); } private void OnClickBtnBack() { ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW); this.Hide(); } private void OnclickBtnBuy() { int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT; // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT); count = Math.Max(1, count); ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected); } private void UpdateItemChange() { UpdateCJGoodsCount(); UpdateList(false); } private void UpdateCJGoodsCount() { int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3; LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1); _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]); _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res); int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2; LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2); _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]); _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res); } private void UpdateRole(bool tween) { if (_sceneObject != null) { GameObject.Destroy(_sceneObject); _sceneObject = null; } _sceneObject = GameObject.Instantiate(_scenePrefab); int scale = 70; _sceneObject.transform.localScale = new Vector3(scale, scale, scale); _dressUpObjDataCache.setSceneObj(_sceneObject); _dressUpObjDataCache.PutOnDefaultSuitSaved(false); _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true); if (_wrapper == null) { _wrapper = new GoWrapper(_sceneObject); _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper); } else { _wrapper.wrapTarget = _sceneObject; } int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID); float duration = DURATION; if (!tween) { duration = 0; } if (Array.IndexOf(HEAD_Y_ARR, type) >= 0) { _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration); _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration); } else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0) { _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration); _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration); } else { _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration); _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration); } } private void UpdateList(bool tween) { _ui.m_listShop.RemoveChildrenToPool(); int typeIndex = _ui.m_listType.selectedIndex; _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType); _ui.m_listShop.numItems = _dataList.Count; if (_ui.m_listShop.numItems > 0) { ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId);// ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId); int itemIndex = 0; if (_selectedItemId > 0 && clothingShopCfg != null) { // itemIndex = _dataList.IndexOf(clothingShopCfg); for (int i = 0; i < _dataList.Count; i++) { if (_dataList[i].id == _selectedItemClothingId) { itemIndex = i; break; } } _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex); // _selectedItemId = 0; } UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween); } } private void OnClickListTypeItem(EventContext context) { UpdateList(true); } private void OnClickListShopItem(EventContext context) { _selectedItemId = 0; // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem); // selectedListItem.m_grpSelect.visible = false; UpdateSelectedItemInfo(context.data as GComponent, true); } private void ListShopItemRender(int index, GObject item) { UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item); ShopCfg cfg = _dataList[index]; listItem.target.data = cfg; // listItem.m_grpSelect.visible = false; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID); listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg); string itemName = itemCfg.name; listItem.m_txtName.text = itemName; RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false); ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID); listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res; listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0; listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B"); UI_ShopListItemRender.ProxyEnd(); } private void UpdateSelectedItemInfo(GComponent listItem, bool tween) { _selectedListItem = listItem; listItem.AddChild(_comSelected); // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem); // item.m_grpSelect.visible = true; // item.target.AddChild() ShopCfg cfg = listItem.data as ShopCfg; _cfgSelected = cfg; UpdateRole(tween); UpdateSelectedItemInfo(); } private void UpdateSelectedItemInfo() { ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID); string itemName = itemCfg.name; _ui.m_compItemInfo.m_txtName.text = itemName; _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc; RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false); ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID); _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res; _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum; _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1; _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2; _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3; _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4; _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars(); UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem); listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0; UI_ShopListItemRender.ProxyEnd(); _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length; } private void RenderListTagItem(int index, GObject obj) { UI_ListTagItem item = UI_ListTagItem.Proxy(obj); ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID); string[] tag = itemCfg.tagsArr[index].Split('_'); item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]); item.m_txtTag.text = tag[1]; UI_ListTagItem.ProxyEnd(); } private void CheckGuide(object param) { if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0) { UpdateToCheckGuide(null); } else { Timers.inst.Remove(CheckGuide); } } protected override void UpdateToCheckGuide(object param) { if (!ViewManager.CheckIsTopView(this.viewCom)) return; GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140); } } }